Monetizing your Android apps with AdMob (AdSense), an easy guide

Howdy folks, another nice and easy android guide here. If you’re like me you’re thinking about putting your first application up on the market. It might be a good idea to set-up some ads on application, hopefully making a few pennies as you go.

Its actually quite easy, if your familiar with AdSense for web sites it’ll be even more easier.

First thing you need to do, is head over to AdMob and create an account, should only take you a couple of minutes.

Once thats all setup, login and go to the “add sites” link and create an android site. You’ll be asked for some details on your app, if you don’t actually have it loaded into the marketplace yet, then just enter some dummy values since you can always modify these later.

On the next screen you should find a link to download the SDK, this is where we get started!

Download the SDK, and take the file “admob-sdk-android.jar” and put it into the libs/ directory of your application. You’ll also need to configure your IDE to put this onto the build path in order for it to be recognised.

Next we’ll need to configure our application to use the AdMob library, open up your AndroidManifest.xml file and add the following before the closing application tag.

<!-- The application's publisher ID assigned by AdMob -->
<meta-data android:value="YOUR_ID_HERE" android:name="ADMOB_PUBLISHER_ID" />
<!-- AdMobActivity definition -->
<activity android:name=""
android:configChanges="orientation|keyboard|keyboardHidden" />
<!-- Track Market installs -->          
<receiver android:name=""
   <action android:name="" />

You’ll need to replace YOUR_ID_HERE with your publisher ID. Thats easy to find, login to your AdMob account, click on Sites, then manage the settings on your application, you’ll see the code at the top of the page.

Also, make sure that your application has permissions to the internet, if it can’t access the web, how can it fetch ads?

<!-- AdMob SDK requires Internet permission -->
  <uses-permission android:name="android.permission.INTERNET" />

Next, if you don’t already have a file called res/values/attrs.xml, then create one with the following content. If you do already have that file, then work in the following

<?xml version="1.0" encoding="utf-8"?>
<declare-styleable name="">
<attr name="backgroundColor" format="color" />
<attr name="primaryTextColor" format="color" />
<attr name="secondaryTextColor" format="color" />
<attr name="keywords" format="string" />
<attr name="refreshInterval" format="integer" />

Now thats all done, lets think about actually inserting some ads into your application. I’ve added the following as the last element in my LinearLayout in my res/layout/main.xml file, which means the adds will sit along the bottom like a footer


It will probably show up in red text in your IDE, it does in mine, but it still compiles fine so its nothing to worry about.

Be sure to add the “myapp” namespace into the LinearLayout, it must point to your package, such as :

<LinearLayout xmlns:android=""

Thats it, build your APK and deploy it to a device and you’ll see your ads. Sometimes it will take ~10 seconds for the ad to display, I believe this is due to the app having to make a connection to AdMob to retrieve a suitable ad.

If you want to set some test ads, then add the following snippet into the onCreate method in your activity (the one that uses the view where we declared the AdView)

 AdManager.setTestDevices(new String[]{
                AdManager.TEST_EMULATOR, // Android emulator

The long horrible code is my device code, in order to find out what it is for your device, run the application with the following code in, and then look at LogCat, it should have the following line telling you what your device code is :

02-26 21:51:11.695: INFO/AdMobSDK(7591): To get test ads on this device use AdManager.setTestDevices( new String[] { "CF95DC53F383F9A836FD749F3EF439CD" } )

Using this test mode, it ensures that an ad is always placed in your app, and you don’t have to worry about internet connections and such, its essentially a placeholder.

Thats it, I hope I’ve helped you get setup and ready to earn a few pennies, please leave me a comment to let me know how you get on!

Further Reading

13 replies on “Monetizing your Android apps with AdMob (AdSense), an easy guide”

AdMob sucks! :-) I’ve been monetizing all my apps with them in the past (over 5M impressions per month) with traffic mostly from Europe and I’ve been receiving eCPCs as low as $0,03.

Still using them as a fallback option now, but I’m first requesting from MobFox>MobClix>AdMob.

MobFox: eCPM $4 (quite amazing) – They fill most of my US / EU / RU traffic but don’t fill any traffic outside those regions.

MobClix: eCPM $1

AdMob: eCPM $0,09 (but they don’t get many requests as MobClix fills almost everything left from mobfox)

Hope I could help you guys to better monetize your traffic :-)

Cheers for the heads up, yeah I must admit AdMob does suck, ideally I’d prefer to have AdSense so both my mobile apps and websites all filter into the same area. With AdMob I’ve had about 1000 impressions and have only earned $0.10, which is quite lame, might have to check out MobFox :D


I am preparing an android application with admobs at the bottom of the application.I executed some fundamental code to display was fine.I pasted the same code in my proejct, but i am not getting any adds except my view components.can u say how can i solve my problem.i saw ur code .can i implement this same code in my application.will this work when i install it on androide devise.

Hi Nari,

Couple of things :

When I was developing, sometimes the ads were incredibly slow or would not even show at all, but when I deployed to a real device with a real signed APK it was fine, the ads loaded instantly.

Try the code samples that I have provided, make sure you have followed the Admob documentation and don’t have any “development” configuration in place, this may prevent the ads.

Also check network connectivity, if you have no network connection, you can’t retrieve the ads.

Hope this helps


can you explain the following? I do not have any property files in my APK.

“You’ll also need to configure your IDE to put this onto the build path in order for it to be recognised.”


@Martin – I’m using Eclipse…right click your project>Properties>Java Build Path>Add JARs…>browse to the downloaded SDK that hopfully you put in the libs folder.

@James – Thanks!!

Hi James,

great guide, very clear and easy to follow.

But I’m having a very weird problem. The xml layout I added the AdView is complaining about not being able to find the class “”. I’ve double/tripple checked everything, removed and re-added tha AdMob SDK jar at least 10 times, but no luck.
I’ve also consulted this stackoverflow converstation ( but no luck there either.

The only difference between your guide and my code is that I use a RelativeLayour instead of the LinearLayout that you are proposing (but I don’ think that has anything to do in any case).

Any idea what could be going wrong?


Did you re-add the same SDK file you downloaded? Maybe you have a corrupt download so try and download it again. Also check any classpath type issues, it sounds as if its having trouble finding the class, or the one its found is not what it expects.

Another thing, create a new android project that JUST displays the ad, if that loads up ok, then go thru my tutorial again and try to position it etc. If I have trouble getting things to work, I generally create a small dummy project specifically to get that feature to work then I work it into my own code.

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